The Game Analysis Tool

Some of you might not know this, but my wife is a bit of a nerd. We started talking about the original game analysis tool, and she pointed out the problem with it that I was having difficulty verbalising — the original game analysis sheet was too subjective, and relied too much on the user’s ability to objectively analyse his or her BJJ in real time.

It’s almost impossible to be objective about your own training and your own skill set, so we sat in the car on a long drive to somewhere talking about how to transform those subjective measurements into something more objective.

Introducing The GAME PLANNING TOOL

The game planning tool into (essentially) three sections with various subsections. The first section deals with the meat and potatoes of training: it lets you track your training time and the belt levels you rolled with. The second section asks you to track what you used— the guards, submissions, positions, and types of passes that you used. The last section asks you to track what makes you stuck.

This tool will only work if you’re consistent with your tracking. It will also help me help all of you much more easily, because we’ll have hard information about the areas you’re struggling with (not just the areas you think you’re struggling with, because those aren’t the same thing).

You can download a copy of the new game planning tool

https://docs.google.com/spreadsheets/d/1c_LXgBLCF-PyTpibk-Y07VArkblV6otGqg46J8B9IqM/edit?usp=sharing

You can also watch a walkthrough on how to use it below.

If there’s anything else you’d like to be able to track or if you think adding anything into the tool would be useful, please tell me! This project is a work-in-progress, and the goal is to make a tool that works for as many people as possible.

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